Basic ideas for a game:
This was the first idea i had for a game, which I thought was a good idea at the time. however, it was quite pricey.
Genre: Sports
Platform: Ds to use the touch screen feature to the best of it's ability.
Target Audience: Teens, sports lovers.
Price: £6.99
Distribution method: Nintendo Ds
The game would use the touch screen feature to it's best of it's abilities by using the touch screen ability to fix any faults in therapy, with the top screen as a view as what you can actually see and the bottom screen being able to zoom in so you can see the problem.
Game concept:
The game we are thinking of for our game development is sports related game which is competitive as you would be able to play against other players on line kind of like a race to the top. it is also like an adventure game as you travel all over the world through the 'career' mode but there will be many different modes such as 'survival' which is a test to see how long you can go climbing against other players on a world score board. There will also be a mode of 'lessons' where there will be a series of different skill and trick you learn which you will need for the career mode. The game being based upon 'traveling the world' will include levels based upon the real mountains including Ben Nevis, Kilimanjaro and Everest and also a play on real climbers names using similar character features so the players are familiar with the characters within the game.
The purpose of the game is to reach the summit in the quickest time possible in the career mode as you will gain points to win other players on the world scoreboard. However during the game there will be mountain dwelling creatures that you have to avoid on the mountain otherwise they will capture you, make you fall and have to restart the level.
The controls are simple but effective as the player that is playing the game move the characters arms in the direction they want to travel. They do this by quickly sweeping the arms up to ridges in the rocks where the hands can grasp the mountain. You can only pass the level when you reach the summit in a specific time to make sure you are improving by each level so it give you more of a challenge.
The mountains on which each level is based on is each based on a different mountain in a different countries. The players also within the game and climbing up the mountain collect gold on your way up to be able to customise your avatar as you will ned the gold to buy new clothes and outfits for the character as it is what other players will se when you are playing online against them as first opinions count.
Treatment
Background:
The background of the game will be to celebrate the beloved game in a new light following the passion of technology which may even get the sport more recognizable and get more people to join in with the sport as they get to know and how it works.Unlike the real sort however you don't need to be fir to take part, just need to know how the sport works and how the game works to get into the game.
Characters:
We aim to use original famous climbers which are well known as a outline to what we will base our characters on however we will not use the people themselves as this is will be a problem with copyright. However we aim to play on names and personalities of the characters and real life people to get the right feeling of the character so you can choose the right character for you.
Platform:
The game will be available on touch screen devices as the game uses the features of touch to climb the wall as you control the character with his arms directly from the touch device. So this game will be available on ipads, ipods and mobile phones.
WHAT IS THE BRIEF?
The aim is to gain a greater understanding of the factors affecting production of produce within the games industry and the factors leading to their ultimate success of failure within the market.
WHO IS THE AUDIENCE?
The audience of the game will be 3+ as the content as it is suitable for both adults and children and the gameplay is specifically appropriate for younger children because it helps develop their fine motor skills.
KEY DATES FOR EACH KEY MILESTONE
Final presentation: 21st may
HEALTH AND SAFETY CONSIDERATIONS.
Warnings before the game.
Meeting
Meeting
Agenda:
- Present Individual Ideas to the Group
- Assign Roles and Responsibilities
- Decide on a Final Game Idea to Develop
- Name the Company
- Production Plans
Becky – Game Idea: Summit Dash /Climbing game played on iOS and Android/ Focused on iPad, tablets and mobile devices / sports game.
Beth – Game Idea: Dust / RPG / Action Adventure / Apocalyptic world / Steam Punk / Mechanical Life
Isabelle – Game Idea: The Hero that is, Dr Heckler/ Third person RPG/ Played on PC, PlayStation and Wii / Pegi 16 / Steam Punk style.
Danielle - Game Idea: Sports Physiotherapy / DS / Sports / Rated for Everybody
We then decided to split in to two different groups as we want different ideas for a game. Me and Becky decided to make one team and to design the game 'Summit Dash' which is basically a game based on mountain climbing in a sports style designed for the iOS and Android devices. Whereas Beth and Isabelle started to design and think about ideas for the game 'Dust' which Is and action adventure game.
We then started to assign roles between us deciding who would do each jobs for the game 'Summit Dash' and created some production plans.
Moodboard
This is the mood board I created for the brief as I thought it would be a good idea to see what sort of effects on a picture would create a good angle for the climbers in the game so it would be more interesting.
budgeting
logo
Production Schedule
Presentation
Competitors
Temple run
- 100 - 200k for making the game
How we are going to make it different to existing?
- Rather than running it's climbing so appeals to mountain climbers rather than runners
- Includes different levels whch are all based in different countries where as temple run is only one level which is endless
- You collect gold as you travel further up the mountain the further up you go the more gold you have chance of collecting.
- Use the gold to unlock other levels and characters and outfits
- Aren't being chased by anything however you have to avoid falling objects and goats.
- Can purchase packs of gold, special features such as characters and outfits from expansion packs for an average of 70p
- The characters will be a play on real climbers names and personalities to make them more relatable.
- It also raises the profile of mountain climbing
- It has a equal amount of male and female climbers within the game which act as real models this makes the game appeal to both the male and female audience.
- Gain money of advertising such as pop up advertisements, banner advertisements, expansion packs and merchandise.
Adverts:
Sports wear advertisments
sporting events
sports gear
charity events
other games available in the app store from other sports
Theme:
- Different levels depending on the environment and country are different colours (based on things such as weather, animals, and background)
- Start screen - logo and 'start' button with simple mountain layout in the background grey mountains, blue sky, green trees etc
- menu - play - purchase - tutorials
Graphics:
- Smooth slick realistic graphics
- 3D
- 3rd person
Out of the list of game titles Gran Turismo would be one of our competitors because it is a sports game. Two other games would be Temple run as it is an app on touch screen devices like our game, and Fifa will be another competitor as it is also a sports game.
Why is fifa a competitor?
sales revenue
martkets entered
successful audience groups
developer and publisher
Research
This a card game related to rock climbing which is a similar to the kind of theme I want within the game. However this is not the kind of game I was thinking of. I was thinking more of a 3D feature cartoon game from the back game.
This is some research I have done on rock climbers. I thought it might be a good idea to use original rock climbers to make them familiar with the audience, however so their is no copyright issues play with words on their names.
Chris Sharma


Steph Davis
Catherine Destivelle

Alex Hannold
Ethical issues:
Danielle:
- Final concepts (Homescreen etc)
- Research
- Competitors
- logo
- mood board
- control and game setup
- basic game idea
- Presentation
Becky:
- Draft designs
- Legal and ethical
- Target audience
- Game concept
- Presentation
Even though we were both set out to present the final presentation, i was absent of the day of the given presentation, however did take part in rest of the pre-production of the game.
Moodboard
This is the mood board I created for the brief as I thought it would be a good idea to see what sort of effects on a picture would create a good angle for the climbers in the game so it would be more interesting.
budgeting
logo
Production Schedule
Presentation
Temple run
- 100 - 200k for making the game
How we are going to make it different to existing?
- Rather than running it's climbing so appeals to mountain climbers rather than runners
- Includes different levels whch are all based in different countries where as temple run is only one level which is endless
- You collect gold as you travel further up the mountain the further up you go the more gold you have chance of collecting.
- Use the gold to unlock other levels and characters and outfits
- Aren't being chased by anything however you have to avoid falling objects and goats.
- Can purchase packs of gold, special features such as characters and outfits from expansion packs for an average of 70p
- The characters will be a play on real climbers names and personalities to make them more relatable.
- It also raises the profile of mountain climbing
- It has a equal amount of male and female climbers within the game which act as real models this makes the game appeal to both the male and female audience.
- Gain money of advertising such as pop up advertisements, banner advertisements, expansion packs and merchandise.
Adverts:
Sports wear advertisments
sporting events
sports gear
charity events
other games available in the app store from other sports
Theme:
- Different levels depending on the environment and country are different colours (based on things such as weather, animals, and background)
- Start screen - logo and 'start' button with simple mountain layout in the background grey mountains, blue sky, green trees etc
- menu - play - purchase - tutorials
Graphics:
- Smooth slick realistic graphics
- 3D
- 3rd person
Out of the list of game titles Gran Turismo would be one of our competitors because it is a sports game. Two other games would be Temple run as it is an app on touch screen devices like our game, and Fifa will be another competitor as it is also a sports game.
Why is fifa a competitor?
sales revenue
martkets entered
successful audience groups
developer and publisher
Research
This is one of the games i found that is related to climbing. this is kind of the view i was thinking of for my game. I think for my game i would like the controls to be more self controlled, so you control the characters body as well as directions etc. However I want the game to climb mountains rather than a wall unlike this game.
This a card game related to rock climbing which is a similar to the kind of theme I want within the game. However this is not the kind of game I was thinking of. I was thinking more of a 3D feature cartoon game from the back game.
This is some research I have done on rock climbers. I thought it might be a good idea to use original rock climbers to make them familiar with the audience, however so their is no copyright issues play with words on their names.
Chris Sharma


Steph Davis
Catherine Destivelle

Alex Hannold
Legal and Ethical
Ethical issues:
- Violence
- Rating (PEGI)
- Education
- Stereotyping
- Addiction
Violence in the video game is when the player either performs or witnesses something harmful on a living being, as the media like to say kids are getting more violent due to video games, so it would be a good idea if violence is used in the game to target it at a older audience as it could get pulled apart by the media as there is depth in research on how the violence it game can actually effect the young peoples minds and evidence has shown that violent games contribute to making children immature and more violent and aggressive to due to games violent and aggressive nature.
PEGI is a video game rating system which is used to help inform and help people decide on how the graphics and content would be. for example a really high rated game would indicate the game is of a very violent nature or sexual focused game.
Education - when a game can be used for educational purposes such as brain training., however some games give of the wrong educational purposes such as crime and bullying which could influence young children or adults to go out and commit crimes etc. The game must avoid existing as a tool that can be used to cyber-bully and should have strict consequences to punish those who use it for that purpose. The content within the game should also not promote bullying or discrimination.
Stereotyping - Is when someone is expected to act or be a certain way because of the way they look or something they have said.
Things to regard when designing game are things like:
Religious issues -
- Resistance fall of men where fighting in a church which goes against the christian religion and made it look exactly like the manchester cathedral which they did not have permission to do.
Little Big Planet has lines from the QURAN in the theme tune which was also a religious issue.
Copyright issues -
S.T.A.L.K.E.R uses images and textures from google images which is a copyright issue.
- This was also an issue in city of hero's as they were taking the characters people where creating that was similar to the marvel characters and used them.
- Ulala was a game where one of the main characters looked like someone in a band so they were took to caught and had to pay damages.
Parents tend to misunderstand the age rating. The age rating is like a guideline to parents on weather the company thinks you should let our child play this certain game.
Target audience
- Rating (PEGI)
- Education
- Stereotyping
- Addiction
Violence in the video game is when the player either performs or witnesses something harmful on a living being, as the media like to say kids are getting more violent due to video games, so it would be a good idea if violence is used in the game to target it at a older audience as it could get pulled apart by the media as there is depth in research on how the violence it game can actually effect the young peoples minds and evidence has shown that violent games contribute to making children immature and more violent and aggressive to due to games violent and aggressive nature.
PEGI is a video game rating system which is used to help inform and help people decide on how the graphics and content would be. for example a really high rated game would indicate the game is of a very violent nature or sexual focused game.
Education - when a game can be used for educational purposes such as brain training., however some games give of the wrong educational purposes such as crime and bullying which could influence young children or adults to go out and commit crimes etc. The game must avoid existing as a tool that can be used to cyber-bully and should have strict consequences to punish those who use it for that purpose. The content within the game should also not promote bullying or discrimination.
Stereotyping - Is when someone is expected to act or be a certain way because of the way they look or something they have said.
Things to regard when designing game are things like:
Religious issues -
- Resistance fall of men where fighting in a church which goes against the christian religion and made it look exactly like the manchester cathedral which they did not have permission to do.
Little Big Planet has lines from the QURAN in the theme tune which was also a religious issue.
Copyright issues -
S.T.A.L.K.E.R uses images and textures from google images which is a copyright issue.
- This was also an issue in city of hero's as they were taking the characters people where creating that was similar to the marvel characters and used them.
- Ulala was a game where one of the main characters looked like someone in a band so they were took to caught and had to pay damages.
Parents tend to misunderstand the age rating. The age rating is like a guideline to parents on weather the company thinks you should let our child play this certain game.
Target audience
Keith is 22 years old and goes to the gym straight after work, as he works in the local secondary school as a p.e teacher in which he cycles to work. Keith doesn't have a girlfriend and blames this on his busy schedule as he's always out and about doing different activities to keep him active and fit. He also takes part in various charity events and challenges which include climbing, cycling, swimming, and running in order to gain money for charity, as it's a family tradition as his dad who died when Keith was little was a keen charity fundraiser and did all sorts of crazy events. Keith has protein shakes every morning and enjoys a fry up to sustain his balanced diet and healthy lifestyle.
Home screen

Job Roles:
Home screen

Job Roles:
Danielle:
- Final concepts (Homescreen etc)
- Research
- Competitors
- logo
- mood board
- control and game setup
- basic game idea
- Presentation
Becky:
- Draft designs
- Legal and ethical
- Target audience
- Game concept
- Presentation
Even though we were both set out to present the final presentation, i was absent of the day of the given presentation, however did take part in rest of the pre-production of the game.






















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